I love Flash Gordon. Anything with that aesthetic automagically draws my attention. The ray guns here did just that.
Publisher: Overworld Games
Designer: Brian Henk
Designer: Clayton Skancke
Artist: Jacqui Davis
Artist: Kristopher Hammes
Artist: Adrienne Ezell
Game Type: Social Deduction
Game Type: Party
Game Type: Hidden Agenda
Set in the universe of Jamey Stegmeier’s creation, Euphoria, leaders are either benevolent or well, always toxic, even if benevolent, they are only in it for themselves. It kind of sounds like politics here in the US for, well, since forever.
This game is designed to pit leaders and followers of two factions against each other, and oh, yeah, if you die, you become a third faction hell-bent on death to the respective leaders.
Will the cannon sized plastic minis be enough to shoot your way to victory? Or will a more cunning approach be the way to wile your way to the winner’s circle? It’s time to pick a better oppressor.
Each turn you take one of a few actions, and you either learn information, use a power, hide information or shoot. Ultimately this is a social deduction game, and I believe it had some good ideas. It was not particularly intuitive, to me, but once playing it plays well enough.
I think most any person, adult or child could play this game, and kids will love the guns if you splurge for them. Enjoying the game, I think may take many plays to fully immerse yourself in the mythos.
I truly wanted to enjoy LoE, so much so that I kickstarted the game. Sadly, I just didn’t. If you love the art, it belongs on your shelf for the art alone, but I would say you must be a person that TRULY loves social deduction type games for this one to call out to you.
Josh Hale is an avid TT gamer and loves the process of learning something new not by reading directions, but by playing through a round. He also is a single father and lawyer, so staying busy is never a problem.