This marks the 10th anniversary of Tanto Cuore! Check out kickstarter to find the 10th anniversary special edition of the game!
Publisher: Japanime Games
Designer: Masayuki Kudou
Game Type: Deck Building
I invite you to share in my journey painting the Legendary Dragon from Mythic Games!
If you have read any of my reviews or bio, then you already know that I paint miniatures. This will not be a tutorial...
Joan of Arc is a finely crafted war-game with exceptional component quality and endless amounts of replay ability
Publisher: Mythic Games
Designer: Pascal Bernard
Artist: David Demaret
Artist: Julien Fenoglio
Artist: Stéphane Gantiez
Artist: Nicolas Jamme
Artist: Bayard Wu
Artist: Stef Kopinski
Game Type: Wargame
You are one of four Roman politicians trying to win the favor of the populace. To do this, you must have the most buildings and have conquered more than anyone else. Although you would think you are all on the same team, the team of Romans, you would be wrong.
No Roman politician cares about any glory, but his own. And you are in this to win this. You will roll and write with the best of them. How you fare, is largely up to whether you have the best plan for success. Remember though, Rome does not have enough space for everyone’s goals, you best accomplish your goals first.
Roll-and-Writes have become synonymous with gaming in the past year. Some games have used this mechanic before, and I could get no one to play.
Now that they have become part of the common lexicon, I cannot get anyone NOT to play. This is a good problem to have. These games are right up my alley.
In Rome & Roll, you will roll dice, and then draft dice that will give you the resources you want, and the actions you need. There are ways to stack resources with special powers, the favor of the gods, and other cascading effects.
You must plan best your tetris-like city, because your opponents will do the same, ready to destroy your best effort at creating something that gives you the best cascades possible.
In Rome & Roll, there is a LOT going on. City planning, bribing officials, conquering, resource gathering, action selection, limited movement. How you manage all these things is up to you. Ultimately, there are many paths to victory.
The question is simple, will you be able to find ANY of these paths? This game is not for the faint of roll-and-write hearts.
Being honest (my mom hates when I write or say that, implying everything else is a lie. Hi Mom!), I have to say, this game intrigued me for the complexity.
I was not sure if it was overly complex, or if I was just approaching it with the standard easy style roll-and-write mentality. As said before, there is a lot going on. At the time of my preview, we did not receive rules, and they did not exist on BGG, so we watched a lot of videos.
Frankly, this scared me. Because the game is a work in progress, and has so much to it, I was slightly terrified.
Please keep in mind, the game I got was a prototype.
As far as prototypes go, it was one of the highest quality prototypes I have seen in a roll and write. I would have liked to see at least a computer sheet of rules or an index, to help us navigate. This made the initial rules take longer than necessary. However, by the time the game is final, PSC rules are some of the best in the industry, and I can only assume the same here.
There is not a lot of art going on. The box art is FANTASTIC. I love the dice being used to build the city.
On the game itself, it looks like it might need finishing. Roll-and-Writes do not lend themselves to being great with art. You need room to write. The card art and the terrain is functional and works. I hope the symbology is better explained in the final or that there are player aid sheets.
Rome & Roll’s greatest strength is also its biggest weakness. It is a great heavyweight roll and write.
To gain an audience, it will have to convince heavier players that roll-and-writes can be heavy, and thought-provoking with a heavy dose of strategy. This does that, and well. The hurdle will be to convince the audience.
I, certainly, hope it does, as I would like to see other heavy roll and writes from PSC, and other companies. They give the player a lot of freedom of choice and eliminate a lot of analysis paralysis because that choice is narrowed on a round by round basis.
Josh Hale is an avid TT gamer and loves the process of learning something new not by reading directions, but by playing through a round. He also is a single father and lawyer, so staying busy is never a problem.